Job: Software Development Engineer-IEB-Xbox (848934)

Job Category: Software Engineering: Development
Location: Redmond, WA, US
Job ID: 848934-121866
Division: Devices and Studios Engineering

Description

Ready to work on some of the most advanced hardware on the planet and solve mind-bending game development problems on a daily basis? The Advanced Technology Group (ATG) helps and educates game developers by providing support with troubleshooting issues in game engines, performance analysis, code samples and white papers that enable game developers around the world to create cutting edge titles on Microsoft platforms. We are seeking a Software Development Engineer with technical expertise in graphics performance optimization, understanding of GPU architectures and a good understanding of game graphics, HLSL shaders and texture compression. Game development experience is a plus. You can be a key part of making Microsoft gaming platforms - including Xbox One, Xbox 360 and others - a success.

Primary responsibilities include working directly with game developers to understand and address their technical problems; researching and developing samples and white papers that illustrate advanced techniques; and collaborating with the Xbox software teams on new features. Other responsibilities include establishing excellent engineering practices, driving technical issues raised by both Microsoft Game Studios and external game developers with the appropriate teams across Microsoft, working closely with the developer relations group, understanding the business needs of the platform, and speaking at game developer conferences.

Qualifications
- 5+ years related work experience
- Experience in one or more of the following: DirectX, GPU performance optimization, HLSL, texture formats and compression
- Experience in development role for games on Xbox 360 or other consoles
- Past accomplishments in areas of problem solving, presentation skills and effective one-on-one communication are key to success in this role.
- The job entails some travel, typically two or three trips per year entailing ~10% of work time.

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Nearest Major Market: Seattle 
Nearest Secondary Market: Bellevue 
Job Segments: Developer, Engineer, Game Designer, Software Engineer, Technology, Engineerin
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